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Cover of Game Animation Programming FROM THE BOOK CATALOGUE

Game Development

Game Animation Programming

By Kenwright

Master advanced animation programming concepts including rigs, inverse kinematics, and ragdoll systems.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.

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Catalogue reference: 87d319d0886b17af

INSIDE THE BOOK

About this book

Animation in modern games is more than just moving sprites - it’s about creating believable, dynamic characters and environments. This book dives deep into advanced animation programming, covering skinned rigs, inverse kinematics, ragdoll physics, and procedural animation systems. With practical examples and detailed explanations, it equips developers with the tools to implement complex animation systems that enhance realism and interactivity. Ideal for intermediate to advanced programmers, it bridges the gap between basic animation and cutting-edge techniques used in professional game studios.

From the publisher’s description

  • Understand advanced animation programming concepts.
  • Learn how to implement rigs, IK, and ragdoll systems.
  • Develop skills for creating realistic game animations.
  • Prepare for professional-level game development challenges.

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ANOTHER PERSPECTIVE

Readers, in their own words

Explore reviews
Reader review5

A genuine pleasure to read

Excellent from start to finish. No filler, no padding.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. The writing is direct and does not waste space on filler, which I value in a technical book. The author is unusually honest about where the simplifications break down, which I appreciated. Worth the money and the reading time, without hesitation.

Sophie RogersGraphics programmer · Austin, TX
Game Animation Programming
Reader review5

Better than I expected

A genuinely enjoyable read that also taught me a great deal.

I was looking for something that would bridge the gap between tutorials and proper reference material, and this does that well. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. Some of the material is available elsewhere, but rarely presented this clearly. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. One of those books that pays for itself within the first few chapters. Highly recommended.

Leo MooreCloud architect · Buenos Aires, AR
Game Animation Programming

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