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Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

By Kenwright

Learn to implement real-time ray-tracing using Vulkan’s powerful graphics pipeline and GLSL shaders.

WHAT THE PUBLISHER HIGHLIGHTS

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.

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Catalogue reference: 5b64b851c8dbc04c

INSIDE THE BOOK

About this book

This book demystifies Vulkan’s ray-tracing extensions and walks you through building real-time rendering pipelines. From acceleration structures to shader stages, you'll gain practical experience and insights into modern GPU programming for photorealistic visuals.

From the publisher’s description

  • Understand Vulkan’s ray-tracing pipeline.
  • Build real-time ray-traced scenes.
  • Write GLSL shaders for lighting and effects.
  • Explore GPU acceleration and optimization.

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ANOTHER PERSPECTIVE

Readers, in their own words

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Reader review5

Better than I expected

The clearest explanation of graphics & design I have come across.

I had been on the fence about this one for a while, and I should have bought it sooner. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. Some of the diagrams are dense and I had to reread a few sections, though that may just be me. One of those books that pays for itself within the first few chapters. Highly recommended.

Sam CoxFrontend developer · Dublin, IE
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review4

Strong content, uneven pacing

An enjoyable and informative read, though it could have been shorter.

I read this over a couple of weekends alongside a small side project, which turned out to be the ideal way to approach it. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. The index and cross-references are surprisingly good, which matters for a book I will come back to. Some of the material is available elsewhere, but rarely presented this clearly. Solid, and I would buy another book from this author without hesitation.

Mei RichardsonSoftware engineer · Sydney, AU
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)
Reader review5

Exactly what I was looking for

A superb guide. The examples are small but complete.

There is a particular kind of technical book that is dense without being difficult, and this is one of them. The chapters on graphics & design are the strongest — the examples are stripped down but complete, and I could follow along without constant guessing. The early chapters move quickly through material I already knew, but the later sections were genuinely new to me. This is the book I wish had existed when I started working with graphics & design.

James RobinsonIndie game developer · Edinburgh, UK
Vulkan+Ray-Tracing/GLSL/Graphics All-In-One (Paperback)

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